Thursday, March 5, 2020
Computer Simulation Essays - Simulation Software, Free Essays
Computer Simulation Essays - Simulation Software, Free Essays    Computer Simulation        WARSIM 2000 is simulation software, used by the armed forces.   Extensive, thorough, and tiring work has been done on thgis program. It   covers almost all aspects and situations required for realistic,   meticulous and a complete simulation. Information Technology has lead to   the advancement of the tools required to build the simulator.   Information Technolgys guideleines and technolgy have reinforced this   creative simulator      General Description of Operational Capability. WARSIM 2000 will   increase the effectiveness of commander and battle staff training by   dramatically increasing the realism and the scope of the available   training environment. In conjunction with other services' simulations,   WARSIM 2000 will provide a complete operational environment with   scenarios drawn from the entire operational continuum to support Army,   joint and coalition force training distributed across the globe.     a. The WARSIM 2000 simulation system will use a computer-based   simulation and associated hardware to support the training of unit   commanders and their battle staffs from battalion through theater-level   as well as to support training events in educational institutions.   Designed and built using modern computer technology, modern software   engineering techniques, and validated  algorithms and databases, it will allow units world-wide to train using   their organizational equipment. A key feature of the system will be its   use of technology to minimize the total Army's overhead associated with   supporting training. The system will be designed to meet emerging   Distributed Interactive   Simulation (DIS) standards and protocols to facilitate linkages with DIS   compliant simulators and live training events.     b. The WARSIM 2000 simulation system will consist of, or use, several   components:      (1) Computer-based battle simulation models that portray the   joint and combined environment needed to support Army training events.       (2) Software modules for linking WARSIM 2000 to other simulation   models to expand the training environment for joint force training   exercises.      (3) Databases.      (4) Computer systems to run the simulation models and support   the databases.      (5) Technical control systems/workstations for use by personnel   in an exercise support function e.g., simulation controllers, analysts,   and opposing/ surrounding forces role players.      (6) Flexible and responsive terrestrial/satellite communications   gateways and media for transmitting voice, data, facsimile, and video   between different elements at remote locations involved in supporting a   training exercise.    c. WARSIM 2000 will meet the Mission Need Statement's (MNS's)   requirement for providing a training environment that will allow unit   commanders and battle staffs to focus their warfighters and systems in   countering threats across the operational continuum. WARSIM 2000 must   provide an environment that presents problems to stress and stimulate   commanders and their battle staff to assess the situation, determine   courses of action, and plan and issue new orders in a timely manner,   all while using their organizational equipment and procedures.     d. Logistical support for WARSIM 2000 will be based on a government-   owned contractor-supported system. The government will own necessary   hardware, have all proprietary rights to the developmental hardware and   software components, and full license rights to the non-developmental   software components of WARSIM 2000. Contracted logistical support will   provide for the maintenance of government-owned computer hardware at all   times.    e. The acquisition and development strategy for WARSIM 2000 must   abide by several constraints.       (1) The WARSIM 2000 acquisition must build upon the successful   infrastructure of current simulations so that the training community   (Army and international) can train in an evolutionary progressive yet   consistent manner. The Army has invested significant resources into   developing its training simulation systems, linking them with other   service simulations via the Aggregate Level  Simulation Protocol confederation, and proliferating them throughout the   Army and the international community. While these systems have   shortcomings that must be fixed, they provide a training environment   and representations of combat that have been accepted by the training   community world-wide. The WARSIM 2000 acquisition must allow the   confederation of simulations structure to evolve  in a manner that allows current users (Army and international) to   maintain access to the confederation without having to make a   substantial near-term investment in resources.       (2) Meeting the WARSIM 2000 requirements will demand   significant technological innovations. However, there are many existing   and developing systems that could and should be part of the overall   solution. The acquisition strategy must ensure that developers optimize   the investment of each service in existing systems (instead of starting   from a blank sheet of paper) and insert echnology into the training    
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